Lastly, the savegame file may hold the answer to the long accpeted problem of the hardcoded start date. No responses yet, but my fingers are still crossed. Same for mne2 I've asked in a PM for him to share what he knows as well. I've already asked "who wrote the Scout program?" in another thread in hopes of reaching out to that person(s) and see what they know. Combine this with suggestions that the early SI FM editors could also read the EHM savegames and I can't help but think its possible to bring together enough information to get a pretty good map of the overall savegame structure. Over the years I keep coming back to the same thought: significant portions of the savegame data structure is known because both the savegame editor and the EHM scout programs reflect this data and enable some editing of it. Of course there is the very good Eastside UK tools (pre and save) but obviously the save-game editor is limited. I've always been really surprised that more extensive savegame editing tools were not developed by the community.
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